wip: refactoring tui
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169
packages/tui/internal/layout/overlay.go
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169
packages/tui/internal/layout/overlay.go
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@@ -0,0 +1,169 @@
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package layout
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import (
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"strings"
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"github.com/charmbracelet/lipgloss"
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chAnsi "github.com/charmbracelet/x/ansi"
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"github.com/muesli/ansi"
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"github.com/muesli/reflow/truncate"
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"github.com/muesli/termenv"
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"github.com/sst/opencode/internal/styles"
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"github.com/sst/opencode/internal/theme"
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"github.com/sst/opencode/internal/util"
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)
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// Most of this code is borrowed from
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// https://github.com/charmbracelet/lipgloss/pull/102
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// as well as the lipgloss library, with some modification for what I needed.
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// Split a string into lines, additionally returning the size of the widest
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// line.
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func getLines(s string) (lines []string, widest int) {
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lines = strings.Split(s, "\n")
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for _, l := range lines {
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w := ansi.PrintableRuneWidth(l)
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if widest < w {
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widest = w
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}
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}
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return lines, widest
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}
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// PlaceOverlay places fg on top of bg.
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func PlaceOverlay(
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x, y int,
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fg, bg string,
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shadow bool, opts ...WhitespaceOption,
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) string {
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fgLines, fgWidth := getLines(fg)
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bgLines, bgWidth := getLines(bg)
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bgHeight := len(bgLines)
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fgHeight := len(fgLines)
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if shadow {
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t := theme.CurrentTheme()
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baseStyle := styles.BaseStyle()
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var shadowbg string = ""
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shadowchar := lipgloss.NewStyle().
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Background(t.BackgroundDarker()).
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Foreground(t.Background()).
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Render("░")
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bgchar := baseStyle.Render(" ")
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for i := 0; i <= fgHeight; i++ {
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if i == 0 {
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shadowbg += bgchar + strings.Repeat(bgchar, fgWidth) + "\n"
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} else {
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shadowbg += bgchar + strings.Repeat(shadowchar, fgWidth) + "\n"
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}
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}
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fg = PlaceOverlay(0, 0, fg, shadowbg, false, opts...)
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fgLines, fgWidth = getLines(fg)
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fgHeight = len(fgLines)
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}
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if fgWidth >= bgWidth && fgHeight >= bgHeight {
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// FIXME: return fg or bg?
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return fg
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}
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// TODO: allow placement outside of the bg box?
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x = util.Clamp(x, 0, bgWidth-fgWidth)
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y = util.Clamp(y, 0, bgHeight-fgHeight)
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ws := &whitespace{}
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for _, opt := range opts {
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opt(ws)
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}
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var b strings.Builder
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for i, bgLine := range bgLines {
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if i > 0 {
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b.WriteByte('\n')
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}
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if i < y || i >= y+fgHeight {
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b.WriteString(bgLine)
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continue
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}
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pos := 0
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if x > 0 {
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left := truncate.String(bgLine, uint(x))
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pos = ansi.PrintableRuneWidth(left)
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b.WriteString(left)
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if pos < x {
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b.WriteString(ws.render(x - pos))
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pos = x
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}
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}
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fgLine := fgLines[i-y]
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b.WriteString(fgLine)
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pos += ansi.PrintableRuneWidth(fgLine)
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right := cutLeft(bgLine, pos)
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bgWidth := ansi.PrintableRuneWidth(bgLine)
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rightWidth := ansi.PrintableRuneWidth(right)
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if rightWidth <= bgWidth-pos {
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b.WriteString(ws.render(bgWidth - rightWidth - pos))
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}
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b.WriteString(right)
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}
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return b.String()
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}
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// cutLeft cuts printable characters from the left.
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// This function is heavily based on muesli's ansi and truncate packages.
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func cutLeft(s string, cutWidth int) string {
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return chAnsi.Cut(s, cutWidth, lipgloss.Width(s))
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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type whitespace struct {
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style termenv.Style
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chars string
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}
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// Render whitespaces.
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func (w whitespace) render(width int) string {
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if w.chars == "" {
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w.chars = " "
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}
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r := []rune(w.chars)
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j := 0
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b := strings.Builder{}
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// Cycle through runes and print them into the whitespace.
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for i := 0; i < width; {
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b.WriteRune(r[j])
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j++
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if j >= len(r) {
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j = 0
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}
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i += ansi.PrintableRuneWidth(string(r[j]))
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}
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// Fill any extra gaps white spaces. This might be necessary if any runes
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// are more than one cell wide, which could leave a one-rune gap.
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short := width - ansi.PrintableRuneWidth(b.String())
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if short > 0 {
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b.WriteString(strings.Repeat(" ", short))
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}
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return w.style.Styled(b.String())
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}
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// WhitespaceOption sets a styling rule for rendering whitespace.
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type WhitespaceOption func(*whitespace)
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