spring cleaning and refactoring
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CONTRIBUTING.md
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CONTRIBUTING.md
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# Contributing
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## Prerequisites
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- Python 3.11+
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- Make (optional, but recommended)
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- Git
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## Quick Start
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```bash
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# Clone the repository
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git clone https://github.com/RJNY/Obtainium-Emulation-Pack.git
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cd Obtainium-Emulation-Pack
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# Make your changes to src/applications.json (or use make add-app)
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make validate # check for structural errors
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make test # verify configs resolve to real APKs
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make release # normalize, regenerate README, build release JSONs
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```
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## Project Structure
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```
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src/
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applications.json # Source of truth - all app definitions
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scripts/
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validate-json.py # Validates applications.json
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test-apps.py # Live-tests configs resolve to downloadable APKs
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add-app.py # Interactive CLI to add a new app
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generate-table.py # Generates the README table
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generate-readme.py # Stitches markdown files into README
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minify-json.py # Creates release JSON files
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normalize-json.py # Normalize key order and backfill defaults
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release.py # Automated release workflow (tag, push, gh release)
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constants.py # Shared constants and Obtainium source schema
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utils.py # Shared utility functions and .env loader
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pages/
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header.md # README header/intro
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table.md # Generated - app tables (do not edit)
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faq.md # FAQ section
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footer.md # Short section linking here (stitched into README)
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obtainium-emulation-pack-latest.json # Standard release
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obtainium-emulation-pack-dual-screen-latest.json # Dual-screen release
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```
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## Adding a New Application
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### Option A: Quick Add (Recommended for GitHub apps)
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Use the interactive CLI to quickly add a new app:
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```bash
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make add-app
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```
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This will:
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- Prompt you for the GitHub URL
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- Auto-detect the source, author, and app name
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- Ask for the Android package ID and category
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- Generate proper Obtainium settings
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- Add the app to `applications.json`
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> **Tip:** To find the package ID, open the app in Obtainium - the package ID is displayed directly below the source URL (e.g., `com.example.android`).
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After running, execute `make release` to regenerate all files.
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### Option B: Manual Add (For complex configs or non-GitHub sources)
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#### Step 1: Export the app config from Obtainium
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1. Open Obtainium on your device
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2. Add the app you want to include (configure it how you want)
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3. Long-press the app and select "Export"
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4. Choose "Obtainium Export" format
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5. Transfer the JSON to your computer
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#### Step 2: Add the app to applications.json
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Open `src/applications.json` and add your app to the `apps` array:
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```json
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{
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"id": "com.example.emulator",
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"url": "https://github.com/example/emulator",
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"author": "example",
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"name": "Example Emulator",
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"preferredApkIndex": 0,
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"additionalSettings": "{...}",
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"categories": ["Emulator"],
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"overrideSource": "GitHub"
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}
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```
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#### Step 3: Add meta fields (optional)
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Add a `meta` object to customize how the app appears:
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```json
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{
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"id": "com.example.emulator",
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"url": "https://github.com/example/emulator",
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"author": "example",
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"name": "Example Emulator",
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"preferredApkIndex": 0,
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"additionalSettings": "{...}",
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"categories": ["Emulator"],
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"overrideSource": "GitHub",
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"meta": {
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"nameOverride": "Example Emu",
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"urlOverride": "https://example-emu.org"
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}
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}
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```
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#### Step 4: Validate, test, and regenerate
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```bash
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make validate # check for structural errors
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make test # verify your app config resolves to a real APK
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make release # normalize, regenerate README, build release JSONs
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```
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## Pre-Commit Checklist
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Before committing, run `make test` and `make release`, then verify:
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- [ ] `make test` passes (all app configs resolve to downloadable APKs)
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- [ ] `obtainium-emulation-pack-latest.json` has been updated
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- [ ] `obtainium-emulation-pack-dual-screen-latest.json` has been updated
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- [ ] `README.md` has been updated
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- [ ] The README table shows a friendly application name (use `nameOverride` if not)
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- [ ] The README table links to the correct homepage (use `urlOverride` if not)
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- [ ] Beta apps are excluded with `meta.excludeFromExport: true`
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## Available Make Commands
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| Command | Description |
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| -------------------------------- | ----------------------------------------------------------- |
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| `make help` | Show all available commands |
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| `make add-app` | Interactive CLI to add a new app |
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| `make validate` | Validate applications.json (structure, regex, source types) |
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| `make test` | Live-test all app configs resolve to downloadable APKs |
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| `make test-app APP=name` | Live-test a single app by name (partial match) |
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| `make test-verbose` | Live-test all apps with APK URL details |
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| `make release` | Full pipeline: validate, normalize, readme, both JSONs |
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| `make normalize` | Normalize key order and backfill defaults |
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| `make table` | Generate the README table only |
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| `make readme` | Generate README.md from pages |
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| `make minify` | Generate standard release JSON |
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| `make minify-dual-screen` | Generate dual-screen release JSON |
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| `make publish` | Tag, push, and create a GitHub release |
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| `make publish-dry-run` | Preview release notes without publishing |
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| `make publish-from-file FILE=..` | Publish using a previously edited release notes file |
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## Meta Field Reference
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These fields in the `meta` object control how apps are processed:
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| Field | Type | Default | Description |
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| --------------------- | ------ | ------- | ------------------------------------------------------------------- |
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| `excludeFromExport` | bool | `false` | Exclude from both release JSON files. Use for beta/unstable apps. |
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| `excludeFromTable` | bool | `false` | Exclude from the README table. |
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| `includeInStandard` | bool | `true` | Include in standard release. Set `false` for dual-screen-only apps. |
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| `includeInDualScreen` | bool | `true` | Include in dual-screen release. Set `false` for standard-only apps. |
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| `nameOverride` | string | `null` | Override the display name in the README table. |
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| `urlOverride` | string | `null` | Override the homepage link in the README table. |
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## Categories
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Apps are organized into categories that appear as sections in the README table:
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| Category | Description |
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| -------------- | ---------------------------------------------------------------- |
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| `Emulator` | Console/handheld emulators (Dolphin, RetroArch, PPSSPP, etc.) |
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| `Frontend` | Emulator launchers and game library managers (Daijisho, Pegasus) |
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| `Utilities` | Helper apps (Syncthing, OdinTools, LED controllers, etc.) |
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| `PC Emulation` | Windows/PC game layers (Winlator, etc.) |
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| `Streaming` | Game streaming clients (Moonlight, etc.) |
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| `Track Only` | Version tracking without APK downloads (drivers, meta-packages) |
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An app can belong to multiple categories.
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## Dual-Screen vs Standard
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The pack supports two variants:
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- **Standard** (`obtainium-emulation-pack-latest.json`): For regular Android devices
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- **Dual-Screen** (`obtainium-emulation-pack-dual-screen-latest.json`): For dual-screen devices like LG V60/Velvet
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Some apps have dual-screen-specific forks (e.g., Cemu, MelonDS). Use the `includeInStandard` and `includeInDualScreen` flags to control which variant(s) include each app.
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**Why this matters:** Apps with the same Android package ID (`id` field) will conflict in Obtainium. If two apps share an ID (like standard Cemu and dual-screen Cemu), they **must not** both appear in the same JSON file.
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Example: Standard Cemu excluded from dual-screen, dual-screen fork excluded from standard:
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```json
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// Standard Cemu - exclude from dual-screen JSON
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{
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"id": "info.cemu.cemu",
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"name": "Cemu",
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"url": "https://github.com/SSimco/Cemu",
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"categories": ["Emulator"],
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"meta": { "includeInDualScreen": false }
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}
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// Dual-screen Cemu fork - exclude from standard JSON
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{
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"id": "info.cemu.cemu",
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"name": "Cemu",
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"url": "https://github.com/SapphireRhodonite/Cemu",
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"categories": ["Dual Screen"],
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"meta": { "includeInStandard": false }
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}
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```
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## Choosing the Right Category and Variant
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Use this decision tree:
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1. **Is this app device-specific?** (e.g., AYN Thor frontend)
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- Yes: Set `includeInStandard: false` and use appropriate category
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- No: Continue to step 2
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2. **Does this app share an ID with another app in the pack?** (e.g., forks, beta builds, dual-screen variants)
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- Yes: Only one app per ID can be in each release JSON. Options:
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- Use `includeInStandard`/`includeInDualScreen` to split between variants
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- Use `excludeFromExport: true` on the less stable version (e.g., nightly builds)
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- No: App can be in both variants (default)
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3. **Is this app stable and ready for users?**
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- Yes: Include normally
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- No: Set `excludeFromExport: true` (still visible in table but not in release JSONs)
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