CTF-GhostTrain
A map for the Levels4you Bonus Pack

Note-Serene.ogg, the music file for this map, is included in the 
Community Bonus Pack volume 1. If you didn't get it, that music file is 
included in this pack.

On this planet, ghosts are a part of everyday life. And not just in a
religious sense. They also provide a means of transportation. Single
train cars shoot beween towns across the desert. What's odd is that
they are propelled by nothing, steered by no one(at least not anyone 
living), and create tracks for themselves that vanish behind them. It is 
thought that this planet was once much more technologically advanced 
than it is now, with train tracks in every direction. Fossil evidence 
shows it was hit by an asteroid, reducing the planet to a huge desert. 
But the spirits of the engineers, undeterred, continued driving around 
to help the survivors. Liandri paid a hefty price to get two of these 
ghost trains, and now, with a network of anti-gravity platforms 
connecting them, they are a popular CTF arena. Will you claim victory, 
or will you join the ghosts that drive across the endless desert...?

Has lots of narrow platforms criscrossing between the two train cars
(the flags are in the train cars, and so are the spawnpoints). Three
almost ridiculously distinct routes to the enemy flag(there's only 
one place they connect, and it only connects two). Items aren't hard 
to find, but you get more and better ones on the longer routes. Don't
fall off-the whole level is moving very fast, so you will die instantly
if you hit the ground! There is only one good sniping spot-that is, 
only one place where you can get more ammo-and it is way out on a truck
carrying a power crystal. Putting sniping guns in the bases here would be 
total chaos. So, it's very important to hold that area-your snipers 
will find it hard to stop anti-sniper assasins, so keep them guarded!
Here's the basic layout:




             Red Base
       	   @----+--------0
           |    |        |
           |    |        |
           |    |        | 
           |    |        | 
Truck------+----------@--0           (the vertical center track goes
           |    |        |            under the horizontal center track)
           |    |        |
           |    |        | 
           |    |        |
           @----+--------0
            Blue Base

0 = 3-way intersection
+ = 4-way intersection
@ = spiral ramp

Weapons: All except the classic sniper rifle and the assault rifle.
Superweapons: One Ion Painter.
Botpathing: Fully botpathed; bots use all the routes to the flag, and
defend yours very effectively. They probably won't bother to go to the 
sniping area out on the truck; if you want a bot to snipe, lead him out 
to the rifle and tell him to hold position so you can get back to 
fragging.